Posts

2D Platformer: Bird Game

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What is this? This is an early prototype of a passion project I am working on. This demo showcases the basic movement system and some early art assets. This game is inspired by games like Hollow Knight and Cuphead that combine restricted movement with intense combat. I want the focus to be on the movement and evasion instead of exploration, art or brute-force combat.  In this bird game, you play as a baby phoenix that is trying to reach the sky. The gameplay will be more relatively linear but include several different paths to reach the top. Each level will consist of a short platforming section leading up to boss or mini boss. *no demo yet Movement features (all are toggleable except basic jump and physics) -Rigidbody Physics (movement is done by applying forces on a rigidbody allowing for various physics-based interactions) - Jump (… the player can jump) - Extra Jumps (mid-air jumps, amount is changeable) - Glide (the player can slow their fall speed and glide to cover larg...

3D First Person Character Controller

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What is this? This is a character controller I plan to implement into several 3D game ideas. The player in the main iteration of this controller only has two inventory slots, one for the left and right hand. The player uses L Mouse to pick up using their left hand and Q to throw the item using their left hand (R Mouse and E for right hand). *no demo yet Features (all features are toggleable) - Jump - Double jump - Wall jump (like the one in Apex Legends) - Pick up items - Throw items Other Information Apps Used: Unity, Visual Studio Code Class: Personal Project

Board Game: A Pirate's Life

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What is this? This is a board game I developed in a group for my game design class. I acted as the group leader and was the primary contributor for all of the gameplay elements. We worked as a group to refine these elements through playtesting using the iterative design process. The art assets are not commercial ready yet and were not the focus of the assignment, but I do plan to clean up the visuals at a later date. The assignment was to modify the original checkered game of life and make it our own. As a group we decided to make a pirate themed game where players move around an island looking for treasure, stealing from other players and avoiding the skeletons that inhabit the island. This game went through many iterations were we added, refined and removed features. The final ruleset and some of the changes we documented can be found below. Other Information: Apps Used: Photoshop, Illustrator, https://www.thegamecrafter.com/, *Midjourney Class: Game Design and Production *Midjou...

Flippin Floppers

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  Link to playable demo:  https://hazix.itch.io/flippin-floppers What is this? This game was made in three days for a game jam. The theme was UFO and required limitation of fish as a mechanic. In this game the player is catching fish that jump out of the water in buckets and is trying to sell enough of them to afford a fishing boat. Each bucket does something different when the player catches a fish, the green bucket sells them (sell price is determined by size and rarity), the brown bucket increases the spawn rate and the blue bucket makes the next fish to spawn very large.  Other Information Apps Used: Unity, Visual Studio Code, Autodesk Maya Class: Personal Project Link to game jam: https://itch.io/jam/mini-jam-91-ufo

2D Platformer: Just a Rock

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Link to playable demo:  https://hazix.itch.io/just-a-rock What is this? This game is a 2D platformer I made for a game jam in two days (jam lasted seven days, but I could only dedicate two). This platformer is made for PC and is played with mouse and keyboard. You play as a rock that can jump, wall jump, shoot rocks, dash and hold up a shield. The goal is to get to the end of the level without being killed by the angry balloons.  One major flaw with this game is the tutorial. The tutorial was built to test the limits of the movement system instead of easing the player into using each ability. For this reason many players did not make it passed the first level because it failed to teach the player much of anything. For example there is no in-game hint that shows the player they can wall jump. While this issue can be attributed to the fact it was only made in two days, it would be the first thing that needs to be addressed if I were to update this game. Other Information Apps Us...

3D Animation: Knight

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  What is this? This is a knight character I modeled and animated for my 3D Animation I class. This character includes a shield and battle axe as its weapons. Other Information: Apps Used: Cinema 4D, Photoshop Class: 3D Animation I